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-
- 2
- _________________________________________________________________
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- 500 years ago, Shang Tsung was banished to the Earth Realm. With the
- aid of Goro he was to unbalance the furies and doom the planet to a
- chaotic existence.
-
- By seizing control of the Shaolin Tournament he tried to tip the
- scales of order towards chaos. Only seven warriors survived the
- battles and Shang Tsung's scheme would come to a violent end at the
- hands of Liu Kang.
-
- Facing execution for his failure and the apparent death of Goro, Tsung
- convinces Shao Kahn to grant him a second chance.
-
- Shang Tsung's new plan is to lure his enemies to compete in the
- Outworld where they will meet certain death by Shao Kahn himself.
-
- Now the Kombat Kontinues.
-
-
-
-
- 3
-
-
- Introduction
-
-
- _________________________________________________________________
-
-
-
- ALL moves and fatalities listed are confirmed. This guide is for game
- versions 3.1 and up. Older machines do not include some of the moves
- and many of the fatalities. If you find yourself playing on an
- outdated machine, have the owner contact Midway for the replacement
- chips.
-
- If you have any additions send mail directly to me and I will include
- it in the next guide. Moves and fatalities posted to alt.games.mk and
- rec.games.video.arcade will also be incorporated into this guide
- Credit will be given to those who contribute. This guide will be
- posted every WEDNESDAY until all moves and fatalities are discovered.
-
-
-
-
- 4
- Keep in mind that this is posted ONCE a WEEK, and some moves may not
- be on the latest revision. When necessary, a small summary of new
- information will be posted during the week.
-
- There are two other ways of obtaining the latest revision of the FAQ.
- Andy Eddy of GamePro magazine has generously offered to make it
- available through anonymous FTP. The site is ftp.netcom.com, and the
- directory is pub/vidgames/faqs. If you prefer to receive the guide
- through e-mail, send a message to musjndx@gsusgi2.gsu.edu with the
- SUBJECT line being exactly: "Send mk2". This will signal the server to
- automatically send you the latest FAQ.
- _________________________________________________________________
-
- Contents
-
- *Introduction
- *Contents
- *General Definitions and Moves
- +General Definitions
- +General Moves
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- *Individual Moves and Fatalities
- +Liu Kang
- +Kung Lao
- +Johnny Cage
- +Reptile
- +Sub Zero
- +Shang Tsung
- +Kitana
- +Jax
- +Mileena
- +Baraka
- +Scorpion
- +Raiden
- *Individual Combos and Strategy
- +General Combos
- +Liu Kang
- +Kung Lao
- +Johnny Cage
- Rptile
- Sub Zero
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- Individual Moves and Fatalities
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- Individual Moves and Fatalities
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- Liu Kang
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- Getting http://csclub.uwaterloo.ca/u/cebarton/mk2.html#liukang
- MORTAL KOMBAT I FAQ (p13
- LIU KANG
-
- After winning the Shaolin Tournament from Shang Tsung's clutches
- Kang returns to his temples. He discovers his sacred home in
- ruins, his Shaolin brothers killed in a vicious battle with a
- horde of Outworld warriors. Now he travels into the Dark Realm to
- seek revenge.
- Double Forearm:HIGHPUNCH(closesttoopponent)
- Standard Fireball:twoforward-HIGHPUNCH(canbedonein
- air)
- Crouching Fireball:twoforward-LOWPUNCH
- Flying Kick:twoforward-HIGHKICK
- Bicycle Kick:holdLOWKICK(4seconds)thenrelease
- +Pit/Spikes:back-twoforward-LOWKICK
- Babality : twodown-forward-back-LOWKICK
- Friendship:forward-threeback-LOWKICK(Adiscoglobe
- drops from the ceiling, and Kang gets down.)
- Fatality 1:down-forward-twoback-HIGHKICK(LiuKang
- will transform into a dragon and bite the victim in half,
- leaving the legs standing. Stand close.)
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- -- press space for next page --Getting http://csclub.uwaterloo.ca/u/cebarton/mk2.html
- MORTAL KOMBAT I FAQ (p5
- *Individual Moves and Fatalities
- +Liu Kang
- +Kung Lao
- +Johnny Cage
- +Reptile
- +Sub Zero
- +Shang Tsung
- Kitana
- Jax
- +Mileena
- Baraka
- Scorpion
- Raiden
- *Individual Combos and Strategy
- General Combos
- Liu Kang
- +Kung Lao
- Johnny Cage
- +Reptile
- +Sub Zero
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- Liu Kang
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- Individual Moves and Fatalities
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- Getting http://csclub.uwaterloo.ca/u/cebarton/mk2.html#individual
- MORTAL KOMBAT I FAQ (p13
- Individual Moves and Fatalities
-
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- _________________________________________________________________
-
- *
- _____________________________________________________________
-
- LIU KANG
-
- After winning the Shaolin Tournament from Shang Tsung's clutches
- Kang returns to his temples. He discovers his sacred home in
- ruins, his Shaolin brothers killed in a vicious battle with a
- horde of Outworld warriors. Now he travels into the Dark Realm to
- seek revenge.
- Double Forearm:HIGHPUNCH(closesttoopponent)
- Standard Fireball:twoforward-HIGHPUNCH(canbedonein
- air)
- Crouching Fireball:twoforward-LOWPUNCH
- Flying Kick:twoforward-HIGHKICK
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- +Bicycle Kick:holdLOWKICK(4seconds)thenrelease
- +Pit/Spikes:back-twoforward-LOWKICK
- +Babality:twodown-forward-back-LOWKICK
- +Friendship:forward-threeback-LOWKICK(Adiscoglobe
- drops from the ceiling, and Kang gets down.)
- +Fatality 1:down-forward-twoback-HIGHKICK(LiuKang
- will transform into a dragon and bite the victim in half,
- leaving the legs standing. Stand close.)
- +Fatality 2:rotatejoystick360degreesawayfromopponent
- (Liu Kang will do a cartwheel kick then a massive uppercut.
- Standanywherewithinjumprange.)
- *
- _____________________________________________________________
-
- KUNG LAO
-
- A former Shaolin Monk and a member of the White Lotus society, he
- is the last descendant of the great Kung Lao who was defeated by
- Goro 500 yearsago. Realizing the danger of the Outworld menace
- he joins Liu Kang in entering Shao Kahn's contest.
-
-
-
-
- 3
- Individual Moves and Fatalities
-
-
- _________________________________________________________________
-
- *
- _____________________________________________________________
-
- LIU KANG
-
- After winning the Shaolin Tournament from Shang Tsung's clutches
- Kang returns to his temples. He discovers his sacred home in
- ruins, his Shaolin brothers killed in a vicious battle with a
- horde of Outworld warriors. Now he travels into the Dark Realm to
- seek revenge.
- +Double Forearm:HIGHPUNCH(closesttoopponent)
- +Standard Fireball:twoforward-HIGHPUNCH(canbedonein
- air)
- +Crouching Fireball:twoforward-LOWPUNCH
- +Flying Kick:twoforward-HIGHKICK
-
-
-
- Getting http://csclub.uwaterloo.ca/u/cebarton/mk2.html
- MORTAL KOMBAT I FAQ (p5
- *Individual Moves and Fatalities
- +Liu Kang
- +Kung Lao
- +Johnny Cage
- +Reptile
- +Sub Zero
- +Shang Tsung
- +Kitana
- +Jax
- +Mileena
- +Baraka
- +Scorpion
- +Raiden
- *Individual Combos and Strategy
- +General Combos
- Liu Kang
- Kung Lao
- +Johnny Cage
- Reptile
- Sub Zero
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- Individual Moves and Fatalities
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- Individual Moves and Fatalities
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- Liu Kang
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- Getting http://csclub.uwaterloo.ca/u/cebarton/mk2.html#liukang
- MORTAL KOMBAT I FAQ (p13
- LIU KANG
-
- After winning the Shaolin Tournament from Shang Tsung's clutches
- Kang returns to his temples. He discovers his sacred home in
- ruins, his Shaolin brothers killed in a vicious battle with a
- horde of Outworld warriors. Now he travels into the Dark Realm to
- seek revenge.
- Double Forearm:HIGHPUNCH(closesttoopponent)
- Standard Fireball:twoforward-HIGHPUNCH(canbedonein
- air)
- Crouching Fireball:twoforward-LOWPUNCH
- Flying Kick:twoforward-HIGHKICK
- Bicycle Kick:holdLOWKICK(4seconds)thenrelease
- +Pit/Spikes:back-twoforward-LOWKICK
- Babality : twodown-forward-back-LOWKICK
- Friendship:forward-threeback-LOWKICK(Adiscoglobe
- drops from the ceiling, and Kang gets down.)
- Fatality 1:down-forward-twoback-HIGHKICK(LiuKang
- will transform into a dragon and bite the victim in half,
- leaving the legs standing. Stand close.)
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- 4
- +Fatality 2:rotatejoystick360degreesawayfromopponent
- (Liu Kang will do a cartwheel kick then a massive uppercut.
- Standanywherewithinjumprange.)
- *
- _____________________________________________________________
-
- KUNG LAO
-
- A former Shaolin Monk and a member of the White Lotus society, he
- is the last descendant of the great Kung Lao who was defeated by
- Goro 500 yearsago. Realizing the danger of the Outworld menace
- he joins Liu Kang in entering Shao Kahn's contest.
- +Headbutt:HIGHPUNCH(closesttoopponent)
- Ground Tleport:down - up (flick joystickdown)
- +Aerial Kick:down+HIGHKICK(mustbedoneinair)
- Hat Throw back - forwad - LOWPUNCH
- +Whirlwind Spin:twoup-LOWKICK(holdBLOCK)
- Pi/Spikes three forward - HIGHPUNCH
- +Babality:twoback-twoforward-HIGHKICK
- +Friendship:threeback-down-HIGHKICK(KungLaopullsa
-
-
-
-
- 5
- rabbit out of his hat.)
- +Fatality 1:threeforward-LOWKICK(KungLaoremoveshis
- razor hat and slices the victim down the middle. Stand just
- withinsweeprange.)
- +Fatality 2:holdLOWPUNCH(back-forward)thenrelease
- (Kung Lao throws his hat which decapitates the victim. Make
- suretoguidethehatupsoithitsthehead.Standallthe
- way across the screen.)
- *
- _____________________________________________________________
-
- JOHNNY CAGE
-
- After Shagsung's tournament the martial arts superstar
- disappars.He follows Liu Kang into the Outworld. There he will
- compete in a twisted tournament which holds the balance of
- earth's existence - as well as a script for another blockbuster
- movie.
- +Stomach Jab:HIGHPUNCH(closesttoopponent)
- +Axe-Kick:HIGHKICKorLOWKICK(closesttoopponent)
-
-
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- 6
- +Low Green Bolt:half-circletowards-LOWPUNCH
- +High Green Bolt:half-circleaway-HIGHPUNCH
- +Shadow Uppercut:back-down-back-HIGHPUNCH
- +Shadow Kick:back-forward-LOWKICK
- Bll Breaker : LOW PUNCH +BLOCK
- +Pit/Spikes:threedown-HIGHKICK
- +Babality:threeback-HIGHKICK
- +Friendship:fourdown-HIGHKICK(Cageautographshisphoto
- forhisbestfan.)
- +Fatality 1:twodown-twoforward-LOWPUNCH(Cagegrabs
- the victim and rips their torso off, throwing it to the
- ground.Standclose.)
- +Fatality 2:twoforward-down-up(Cagecrouchesand
- punchesofftheheadofthevictimwithapowerfuluppercut.
- Toknockoffthreeheads,holddownandthebottomthree
- buttonsuntilthefirstheadisknockedoff.Standclose.)
- *
- _____________________________________________________________
-
- REPTILE
-
-
-
-
- 7
-
- As Shan Tsung's personal protector the elusive Reptile lurks in
- the shadowsstopping all those who would do his master harm. His
- human form is believed to disguise a horrid reptilian creature
- whose race was thought extinct millions of years ago.
- +Backhand:HIGHPUNCH(closesttoopponent)
- Acid Spit wo forward - HIGH PUNCH
- Slde: back+ LOW PUNCH+ BLOCK +LOW KICK
- +Forceball: wo back-HIGHPUNCH+LOWPUNCH
- Invisbility: two updown - HIGHPUNCH(holdBLOCK)
- +Pit/Spikes:down-twoforward-BLOCK
- +Babality:down-twoback-LOWKICK
- riendshipback - down - LOW KICK (Reptile attemptsto
- sell you a Reptile doll.)
- +Fatality 1:twoback-down-LOWPUNCH(Reptileshootshis
- tongue towards the victims head, bringing it back where he
- goesabouteatingit.Standaboutajumpslengthaway.)
- +Fatality 2:twoforward-down-HIGHKICK(Whileinvisible
- Reptile cuts the torso off the victim. You must be invisible.
- Standclose.)
-
-
-
-
- 8
- *
- _____________________________________________________________
-
- SUB-ZERO
-
- Thought to have been killed in the Shaolin Tournament, Sub-Zero
- mysteriously returns. It is believed he traveled into the
- Outword to again attempt to assassinate Shang Tsung. To do so he
- must fight his way through Shao Kahn's tournament.
- +Backhand:HIGHPUNCH(closesttoopponent)
- Iceball : quartercircle towards- LOWPUNCH
- Ground Freeze:quarter-ircle away -LOWKICK
- +Slide:back+LOWPUNCH+BLOCK+LOWKICK
- +Pit/Spikes:down-twoforward-BLOCK
- Bb : don- two back - HIGHKICK
- +Friendship:twoback-down-HIGHKICK(Sub-Zeroattemptsto
- sell you a Sub-Zero doll.)
- 1
- o two forward - down - HIGH KICK (Sub-Zero will ice the
- victimover,puttingtheminadeepfreeze.Standjust
-
-
-
-
- 9
- outofsweeprange.)
- oforward-down-twoforward-HIGHPUNCH(Afterdeep
- freezing the victim, Sub-Zero will shatter the top part
- ofthebody.Standclose.)
- +Fatality 2:holdLOWPUNCH(twoback-down-forward)then
- release(Sub-Zerowillthrowanicegrenadeintothestomach
- ofthevictim,explodingtheirtophalf.Standalltheway
- acrossthescreen.)
- *
- _____________________________________________________________
-
- SHANG TSUNG
-
- After losing control of the Shaolin Tournament, Shang Tsung
- promises hs ruler Shao Kahn to shape events that will lure the
- earth warriors to compete in his own contest. Convinced of this
- plan, Shao Kahn restores Tsung's youth and allows him to live.
- laming Skulls:
- back - HIGH PUNCH (one flaming skull)
- o two back - forward - HIGH PUNCH (two skulls)
-
-
-
-
- 20
- o two back - two forward - HIGH PUNCH (three skulls)
- +Morph to:
- oLiu Kang:back-twoforward-BLOCK
- oKung Lao:back-down-back-HIGHKICK
- oJohnny Cage:twoback-down-LOWPUNCH
- oReptile:up-down-HIGHPUNCH(holdBLOCK)
- oSub-Zero:forward-down-forward-HIGHPUNCH
- oKitana:tapBLOCKthreetimes
- oJax:down-forward-back-HIGHKICK
- oMileena:holdHIGHPUNCH(2seconds)thenrelease
- oBaraka:twodown-LOWKICK
- oScorpion:twoup(holdBLOCK)
- oRaiden:down-back-forward-LOWKICK
- +Pit/Spikes:twodown-up-down(holdBLOCK)
- +Babality:back-forward-down-HIGHKICK
- +Friendship:twoback-down-forward-HIGHKICK(Tsung
- createsarainbowabovehishead.)
- atality 1: holdHIGHKICK(2seconds)thenrelease(Shang
- Tsung turns into a mist and enters the victims body, which
- explodes. Stand just within sweep range.)
-
-
-
-
- 1
- +Fatality 2:up-down-up-LOWKICK(holdBLOCK)(Tsung
- picks up the victim with one hand, and drains their life
- force into his other hand. Stand close.)
- +Fatality 3:holdLOWPUNCH(30seconds)thenrelease(Shang
- Tsung turns into Kintaro, who punches the torso of the victim
- across the screen. If you hold LOW PUNCH from before the
- round begins, you do not need to wait the full 30 seconds to
- dothe fataliy.)
- *
- _____________________________________________________________
-
- KITANA
-
- Her beauty hides her true role as personal assassin for Shao Kahn.
- Seen tlking to an earth realm warrior. Her motives have come
- under suspicion by her twin sister Mileena. But only Kitana knows
- her own true intentions.
- + Elbow : HIGH PUNCH (closest to opponent)
- + Fan Swipe : back + HIGH PUNCH
- + Fan Throw : two forward - HIGH PUNCH + LOW PUNCH (can be done
-
-
-
-
- 2
- in air)
- + Fan Lift : three back - HIGH PUNCH
- + Aerial Punch: half-circle away - HIGH PUNCH
- Pit/Spikes frward - down- forward - HIGH KICK
- + Babality : three down - LOW KICK
- + Friendship: three down - up - LOW KICK (Kitana turns around
- and produces a cake with candles.)
- + Fatality 1: hold LOW KICK (two forward - down - forward) then
- release(Kitanaleansandkissesthevictim,whichthen
- expands to unnatural proportions and explodes. Stand close.)
- + Fatality 2: tap BLOCK three times - HIGH KICK (Kitana draws
- herfananddecapitatesthevictimwithoneswipe.Stand
- close.)
- *
- _____________________________________________________________
-
- JAX
-
- His real name is Maj. Jackson Briggs, leader of a top US special
- forces unit. After receiving a distress signal from Lt. Sonya
-
-
-
-
- 3
- Blade, Jax embarks on a rescue mission. One that leads him into a
- ghastly world where he believes that Sonya is still alive.
- +Overhead Hammer:HIGHPUNCH(closesttoopponent)
- +Ground Smash:holdLOWKICK(3seconds)thenrelease
- +Gotcha Grab:twoforward-LOWPUNCH
- +Quadruple Slam:throwtheopponentthentapHIGHPUNCH
- +Energy Wave:half-circleaway-HIGHKICK
- +Back Breaker:BLOCK(mustbedoneinair)
- +Pit/Spikes:twoup-down-LOWKICK
- +Babality:down-up-down-up-LOWKICK
- Friendship wodown - two up - LOWKCK(Jaxcreatesa
- string of paper dolls.)
- +Fatality 1:holdLOWPUNCH(threeforward)thenrelease(Jax
- clapsthevictimsheadwithaloudpop,andtheskull
- crumbles in pieces to the ground. Stand close.)
- +Fatality 2:tapBLOCKfourtimes-LOWPUNCH(Jaxgrabsthe
- victimbythearmsandripsthemoffthebody.Standastep
- away from victim.)
- *
- _____________________________________________________________
-
-
-
-
- 4
-
- MILEENA
-
- Serving as an sassin along with her twin sister Kitana,
- Mileena's dazzling appearances conceal her hideous intentions. At
- Shao Kahn's rquest she is asked to watch for her twin's
- suspectd dissension. She must put a stop to it at any cost.
- +Elbow:HIGHPUNCH(closesttoopponent)TeleportKick:two
- forward - LOW KICK
- Ground Roll : twoback- down- HIGH KICK
- Sa Throw hold HIGH PUNCH (2 seconds) then rels (canbe
- done in air)
- Pi/Spikes frward - down- forward - LOWKICK
- +Babality:threedown-HIGHKICK
- +Friendship:threedown-up-HIGHKICK(Mileenagrowsa
- flower beneath her outstretched hand.)
- +Fatality 1:forward-back-forward-LOWPUNCH(Mileena
- repeatedly stabs the victim, lifting them up as blood sprays
- everywhere.Standclose.)
- +Fatality 2:holdHIGHKICK(2seconds)thenrelease(Mileena
-
-
-
-
- 5
- removes her mask revealing Baraka-like teeth and inhales the
- victim,spittingoutthebones.YoucanalsojustholdBLOCK
- and tap HIGH KICK. Stand close.)
- *
- _____________________________________________________________
-
- BARAKA
-
- He led the attack against Liu Kang's Shaolin temples. Baraka
- belongs to a nomadic race of mutants living in the wastelands of
- the Outworld. His fighting skills gained the attention of Shao
- Kahn who recruited him into his army.
- +Backhand:HIGHPUNCH(closesttoopponent)
- Doube Kick: tapHIGHKICK twice (closesttoopponent)
- Blade Swe: back+ HIGHPUNCH
- +Blade Fury:threeback-LOWPUNCH
- Blue Bolt quarter-circleaway - HIGHPUNCH
- +Pit/Spikes:twoforward-down-HIGHKICK
- +Babality:threeforward-HIGHKICK
- +Friendship:up-twoforward-HIGHKICK(holdBLOCK)(Baraka
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-
-
-
- 6
- offers the victim a present.)
- +Fatality 1:fourback-HIGHPUNCH(holdBLOCK)(Baraka
- extends his blades from his arms, then decapitates the victim
- withoneswipe.Standclose.)
- +Fatality 2:back-forward-down-forward-LOWPUNCH
- (Baraka stabs the victim and lifts them up, then they slowly
- slidedowntheblade.Standclose.)
- *
- _____________________________________________________________
-
- SCORPION
-
- The hell-spawned specter rises from the pits. After learning of
- Sub- Zero'sreturn, he again stalks the ninja assassin -
- following him into the dark realm of the Outworld where he
- continues his own unholy mission.
- ackhand : HIGH PUNCH (osest toopponent)
- +Spear:twoback-LOWPUNCH
- Teleport Punch: quate-circle away -HIGHPUNCH(canbedone
- in air)
-
-
-
-
- 7
- +Leg Grab:half-circleaway-LOWKICK
- Air Throw BLOCK (mustbe done inair)
- +Pit/Spikes:down -tw forward - BLOCK
- +Babality: down- twoback - HIGHKICK
- +Friendship:twoback-down-HIGHKICK(Scorpionattemptsto
- sell you a Scorpion doll.)
- +Fatality 1:
- otwoup-HIGHPUNCH(holdBLOCK)(Scorpionremoveshis
- maskandbreathesfireatthefeetofthevictim,which
- then twitches and explodes. Stand a step or two out of
- sweeprange.)
- o two down - two up - HIGH PUNCH (hold BLOCK) (With the
- additionofthetwodownsatthebeginning,Scorpionmay
- dothefatalityatanydistance,andalwaysgetthe
- "Toasty!".)
- +Fatality 2:holdHIGHPUNCH(down-threeforward)then
- release (Scorpion slices the victim across the neck then cuts
- them in. Standclose.)
- *
- _____________________________________________________________
-
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-
- 8
-
- RAIDEN
-
- Watching events unfold from high above, the thunder god realizes
- the grim intentions of Shao Kahn. After warning the remaining
- members of the Shaolin Tournament, Raiden soon disappears. He is
- believed to have ventured into the Outworld alone.
- +Mini Uppercut: HIGH PUNCH (cosest tooppnent)
- +Body Launch:twoback-forward(canbedoneinair)
- +Lightning:quarter-circletowards-LOWPUNCH
- +Teleport:down-up(flickjoystickdown)
- +Electrocution:holdHIGHPUNCH(4seconds)andrelease(close
- to opponent)
- +Pit/Spikes:three up- HIGHPUNCH (hold BLOCK)
- +Babality:twodown-up-HIGHKICK
- riendship dwn- back - forward HIGH KICK (Raiden creates
- Kidd Thunder, a miniature likeness.)
- +Fatality 1:
- oholdLOWKICK(6seconds)thenrelease(Raidengrabsthe
- victimandliftsthemup,thenproceedstoshockthem.
-
-
-
-
- 9
- Stand close.)
- otapBLOCK+LOWKICKrepeatedly(Afteradoseofthe
- shock treatment, the victim will explode into bits.)
- +Fatality 2:holdHIGHPUNCH(8seconds)thenrelease(Raiden
- explodesthetophalfofthevictimwithapowerfuluppercut.
- Afewmomentslatertheheadfallstotheground.Stand
- close.)
-
-
- _________________________________________________________________
-
- Individual Combos and Strategy
-
-
- _________________________________________________________________
-
- GENERAL COMBOS
- *Jump Kick - Sweep:Ifyouarefightingagainstthecomputer,you
- can usually follow a jump kick a foot sweep. Sweep again until
- they jump away then start this again.
-
-
-
-
- 30
- *Sweep - Throw:Afterhittingahumanopponentwithasweep,you
- can sometimes get in a throw, even if they are blocking down and
- away. You can also get in a throw after hitting them with moves
- other than the sweep, such as a jump kick or roundhouse. This only
- works with some of the characters, and could be the result of
- switching sides.
- *Jump Kick - Hop Kick:Jumpkickyouropponentlowandimmediately
- do a hop kick. This works well for some of the characters,
- including the ninjas and Shang Tsung.
- *Jump Kick - Missile Weapon:Jumpkickyouropponentlowand
- immediately do the missile weapon. It is important to kick them
- lowanddeepsoyoucanlandonthegroundquicklyandfireyour
- missile weapon. Be sure to buffer the move right before you jump
- kick if you can.
-
-
- _________________________________________________________________
-
- LIU KANG
-
-
-
-
-
- 1
-
-
- Standard Fireball:Thisisagoodmissileweapontofollowaftera
- jump kick since it can be fired very quickly. It also may be done in
- the air, which is useful for hitting jumping opponents out of the sky.
- Doing the fireball in the air can also be used for dodging missile
- weapons. If you are jumping and your opponent fires their missile
- weapon, do the fireball while still in the air to stay above it.
-
- Crouching Fireball:Thisisaveryeffectivemovetokeeptheopponent
- on his toes. The opponent must block or jump in order to avoid it,
- just ducking can not escape it. This is good at long range or short
- range and is very hard to retaliate to. The crouching fireball is very
- good for defense as well, since Kang is very low to the ground. A late
- jump kick is the only way to hit him while he is shooting the
- fireball. It can also be used to hit the opponent when they are using
- their missile weapon, and Kang is low enough to have their missile go
- over his head.
-
- Flying Kick:Thisisafastattackgoodforcatchingyouropponentoff
-
-
-
-
- 2
- guard. While walking towards your opponent, tap forwards then press
- HIGH KICK when you suspect your opponent will make a move. The flying
- kick is also good to use after a jump kick. If your opponent jumps
- away from you or just in front of you execute the flying kick to hit
- them out of the air. Be cautious with it though, and never do it
- across the screen against a blocking opponent. You are likely to lose
- quite a bit of damage if blocked.
-
- Bicycle Kick:Anothergoodsurpriseattackmove.Keepyourfingeron
- LOW KICK throughoutte roundso ou can us it whenncessary,
- performing other moves while charging. As with the flying kick, do not
- use it when far away from your opponent or while they are standing and
- blocking. It is good to use when your opponent jumps away or towards
- you. Also, if you are thrown or jump kicked, immediately use it when
- you stand up to catch your opponent off guard. Make sure you release
- LOW KICK while standing on the ground, otherwise the move will not
- work and you will have to recharge.
- *Jump Kick - Flying Kick:Jumpkickyouropponentlowand
- immediately do the flying kick. Start the two forward motion right
- beforeyouhit,thenquicklypressHIGHKICK.Sometimesifyoudo
-
-
-
-
- 3
- theflyingkicktofastyouwillgooveryouropponent,somake
- sureyouareonthegroundfirst.
- *Hop Punch - Standard Fireball:Hoppunchyouropponentintheair
- andimmediatelydothestandardfireball.Startthetwoforward
- motionrightbeforeyouhit,thenquicklypressHIGHPUNCH.Follow
- thiswithalowfireball,whichtheymustblock.
- *Jump Kick - Bicycle Kick:Jumpkickyouropponentlowand
- immediately do the bicycle kick. Be sure to charge the bicycle
- kickafewsecondsbeforeyoujump.Waituntilyoulandonthe
- groundbeforereleasingLOWKICK,otherwisethebicyclekickwill
- notwork.
- *Jump Kick - Standard Fireball - Low Fireball:Jumpkickyour
- opponentandimmediatelydoahighfireball.Startthetwoforward
- motionrightbeforeyouhit,thenquicklypressHIGHPUNCH.Ifyou
- arefightingthecomputer,youcanfollowthestandardfireball
- withagroundfireball.Ifyouarefightingahuman,usethe
- bicyclekickafterthestandardfireball.
-
-
- _________________________________________________________________
-
-
-
-
- 4
-
- KUNG LAO
-
-
-
- Ground Teleport:Theadvantageofthismoveistheabilitytopunch
- and kick when coming up. If you kick as Kung Lao comes up from the
- teleport, this usually hits the opponent and stops them from
- performing an action. However, the move leaves you quite open for a
- jump kick, missile, or uppercut, so use it sparingly.
-
- Aerial Kick:Thismoveworkswellonopponentswhorelyonmissile
- weapons. One good tactic is to wait until the opponent fires their
- missile then do the kick. Another good move is to do a round of low
- punches on the opponent then jump back. As you hit the top of the jump
- do the aerial kick. This particular move is best used to catch people
- off guard, and the penalty for a blocked aerial kick is usually an
- uppercut. The aerial kick can be particularly dangerous when used
- quickly. After jumping just a little off the ground, execute the kick.
- Kang does not travel as far, but he is not as vulnerable to
-
-
-
-
- 5
- retaliation.
-
- Hat Throw:Theabilitytocontrolthedirectionofthehatintheair
- makes this an excellent move from long distance. Press up or down on
- the joystick to control the flight of the hat. It can be used to hit
- the opponent out of a jump, or while they are on the ground blocking.
- Works well, at least once, against people who like to duck without
- blocking.
-
- Whirlwind Spin:Oncethismoveisgoing,theonlywaytohitKungLao
- is with a missile weapon or the ground smash. This is a good defensive
- weapon if performed quickly. Anticipate when an opponent will jump at
- you and execute the spin. After the throw, for example. There is a
- small period in which Kung Lao speeds up and slows down in which he is
- vulnerable to regular hits. The spin can also be done by rapidly
- pressing up and LOW KICK simultaneously. To maintain the spin
- repeatedly press LOW KICK.
- *Jump Kick - Hat Throw:Jumpkickyouropponentlowandimmediately
- dothehatthrow.Besuretoguidethehatdownsoithitsthe
- fallingopponent.
-
-
-
-
- 6
- *Hop Kick - Aerial Kick:Ifyouropponentjumpsatyou,doahop
- kick quickly followed by the aerial kick. This is a very fast
- combothattakesoffgooddamage.
- *Jump Kick - Whirlwind Spin:Jumpkickyouropponentinthecorner
- andexecutethespin.Besuretokickthemlow,andstartthespin
- immediatelybypressingupandLOWKICKrepeatedly.
- *Whirlwind Spin - Jump Kick:Iftheopponentishitwiththespin
- asitisslowingdown,KungLaorecoversfastenoughforhimtodo
- a jump kick, aerial kick, or hat throw.
-
-
- _________________________________________________________________
-
- JOHNNY CAGE
-
-
-
- Low Green Bolt:Astandardmissileweapon,thegreenboltdoesaverage
- damage. The arc on the bolt is what makes this one hard to judge,
- since it can be confused with the high bolt. Good for hitting
-
-
-
-
- 7
- opponents from across the screen. It can also be used when an opponent
- is about to land a jump kick on you, or when they are jumping away.
-
- High Green Bolt:Theexactsameweaponasthelowbolt,except(asyou
- might guess) it arcs much higher. This is useful for hitting opponents
- at any stage of their jump. Mixing in low and high bolts is a good way
- to keep your opponent unbalanced.
-
- Shadow Uppercut:Amovereminiscentofotherfightinggames,the
- shadow leap takes off less damage than it looks like it should. This
- moves is useful when an opponent jumps in or away from you. It will
- nail them out of the sky every time. It can also be used after jumping
- in near an opponent, and hitting them as they make a move. The motions
- of the shadow uppercut naturally make it hard to retaliate at close
- range, since you need to press away for the move to work. Retaliating
- against the shadow uppercut is easy, since Cage hangs in the air a
- long time, so use it discriminately. The move may also be done by
- going back - quarter-circle away - HIGH PUNCH.
-
- Shadow Kick:Thisisagreatmoveforacomboorretaliation.Whena
-
-
-
-
- 8
- slower opponent sweeps you, block it and do the shadow kick quickly.
- This will hit most of the time except on fast sweepers like Kitana and
- Mileena. The only time to use the kick other than retaliation or part
- of a combo is when you can anticipate when your opponent will stand.
- Try to hide your intentions by walking backwards or forwards without
- blocking, then do the kick when they make a move. Sometimes Cage will
- do a red shadow kick, which leaves a red shadow and makes an
- electrical zapping noise. It appears to be a random occurrence, with
- no known move on how to produce a red kick.
- *Jump Kick - Shadow Kick:Jumpkickyouropponentlowand
- immediatelydotheshadowkick.Ifyouropponentisjumping
- towardsyou,doahopkickfollowedbytheshadowkick.
- *Jump Kick - Shadow Uppercut:Jumpkickyouopponentlowand
- immediatelydotheshadowuppercut.Youmustkicklowanddeepand
- dotheshadowuppercutasfastaspossible,otherwiseitwillbe
- tolatetoconnect.Thisiseasierwhenclosetothecorner.
- *Jump Kick - Low Bolt:Jumpkickyouropponentlowandimmediately
- dothelowgreenbolt.Afterstartingthejumpkick,keepthe
- joystick in the away position, so you can quickly do the
- half-circlemotionrightafteryouhit.
-
-
-
-
- 9
- *Ball Breaker - Turn Around Kick - Shadow Kick:Dotheballbreaker
- againstyouropponent.Immediatelyjumpoverthegroaningvictim
- andkickthemlowasyouturntofacetheotherdirection.Follow
- thiswiththeshadowkickorshadowuppercut.
-
-
- _________________________________________________________________
-
- REPTILE
- Aci Spit: Jump kick your opponet low and immediately
- do the acid spit. Start the two forward motion right before you
- hit, then quickly press HIGH PUNCH.
- ForceballTwo Punches - Hop Kick - Slide: Do the forceballmove
- on your opponent. If they get hit by it, do two high punches as
- they are coming towards you. After the punches do a hop kick. You
- need to be in the right place for the high punches to connect.
- After the kick complete the combo with the slide.
-
-
- _________________________________________________________________
-
-
-
-
- 40
-
- SUB-ZERO
- *Jump Kick - Slide:Jumpkickyouropponentlowandimmediatelydo
- the slide. If you do not kick low and deep enough, the slide may
- not connect on human opponents. It almost always works against the
- computer though.
- *Jump Kick - Hop Kick - Slide:Jumpkickyouropponentlowand
- immediately do a hop kick, followed by the slide. Easiest when
- youropponentisfrozen.
- Ground Freeze - Uppercut - Slide: Jumpkick your
- opponent low and immediately do the ground freeze. Kick them deep
- otherwise they will land beyond the range of the ground freeze. If
- they slip, hit them with the uppercut then slide.
-
-
- _________________________________________________________________
-
- SHANG TSUNG
- *Flaming Skulls:Ifyoucancatchyouropponentintheairwiththe
- first one, there is a good chance that the other two will hit. Do
-
-
-
-
- 1
- the three skulls before your opponent jumps towards or away from
- you.
- Faming Skull: Jump kick your opponetlow and
- immediately do one flaming skull. Start the two back motion right
- before you kick, then press HIGH PUNCH. This one is hard as Shang
- Tsung's fireball travels slow. More than one flaming skull after
- the jump kick is possible, although extremely difficult.
-
-
- _________________________________________________________________
-
- KITANA
- *Jump Kick - Fan Throw:Jumpkickyouropponentlowandimmediately
- do the fan throw. Start the two forward motion right before you
- kick, then press both punch buttons. If you are fighting the
- computer and they block your jump kick, the fan throw will usually
- hit.
- *Jump Kick - Fan Throw - Hop Kick:Jumpkickyouropponentlowand
- immediately do the fan throw. Start the two forward motion right
- before you kick, then press both punch buttons. If you connect on
-
-
-
-
- 2
- the first jump kick and get the fan out fast, you can also hop
- kick your opponent as the are falling down.
- an Lift: Jumpkickyouropponent low and immediately
- do the fan lift. Start the three back motion right before you hit,
- then quickly press HIGH PUNCH. You must do the fan lift
- immediately, or it will not catch the falling opponent, and you
- will be left vulnerable. Follow this with the next combo. This
- does not work on version 3.
- *Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack:Catchthe
- opponent with the fan lift and wait until they are near the top.
- Walk forward as far as you can then do a jump kick, catching the
- opponentastheyarefallingdown.Immediatelydothefanthrow,
- quickly followed by a hop kick or air attack. If your opponent is
- fairly close to you or near the corner, you could do a regular
- jump kick instead of a hop kick for the last move. This works very
- well against Kintaro and Shao Kahn.
- *Fan Lift - Jump Kick - Fan Throw - Uppercut:Opponentmustbenear
- the corner. Catch the opponent with the fan lift and wait until
- they are near the top. Walk forward as far as you can then do a
- jump kick, catching the opponent as they are just released from
-
-
-
-
- 3
- wave.Imediately o the fan thrw.As he are fallingdwndo
- an uppercut.
-
-
- _________________________________________________________________
-
- JAX
- *Overhead Hammer - Uppercut:Theoverheadhammerwillstunthe
- opponent momentarily. You can follow this with any move, such as
- an uppercut or gotcha grab. Consecutive hammers are not possible.
- *Jump Kick - Energy Throw: Jumpkickyuropponent low and
- immediately do the energy throw. After starting the jump kick,
- keep the joystick in the forward/down position, so you can quickly
- do the half- circle motion right after you hit.
- *Jump Kick - Gotcha Grab:Jumpkickyouropponentlowand
- immediately do the gotcha grab. Start the two forward motion right
- before you hit, then quickly press LOW PUNCH. Jax will grab
- nothing but air if not done quickly enough.
- *Jump Kick - Back Breaker: Jump kickyour opponentlowand
- immediately do the back breaker. Be sure to kick low and deep. As
-
-
-
-
- 4
- soon as you press the kick button press BLOCK to execute the back
- breaker.
-
-
-
-
- MILEENA
- Jump Kick - Thowing Sais: Jumpkick your opponent ow ad
- immediately do the throwing sais. You will need to charge the move
- before you jump. Immediately after hitting with the jump kick,
- release HIGH PUNCH.
- *Hop Kick - Throwing Sais - Teleport Kick:Hopkickyouropponent
- as they jump towards you and immediately throw the sais. As soon
- as you hit on the hop kick release HIGH PUNCH. After the sais hit
- do the teleport kick.
- *Jump Kick - Ground Roll:Jumpkickyouropponentlowand
- immediately do the ground roll. Start the two back motion just
- before you hit in order to get the move off quickly.
-
-
-
-
-
-
- 5
- _________________________________________________________________
-
- BARAKA
- *Jump Kick - Blue Bolt:Jumpkickyouropponentlowandimmediately
- do the blue bolt. After starting the jump kick, keep the joystick
- in the down position, so you can quickly do the quarter-circle
- motionrightafteryouhit.
- Blade Fury: Jump kic your oppnent low and
- blade fury. Start the thr back motion right
- hit, then quickpressLOW PUNCH. If you do not
- connect with the blade fury, you are left vulnerable for an
- attack.
-
-
- _________________________________________________________________
-
- SCORPION
- *Jump Kick - Spear:Jumpkickyouropponentlowandimmediatelydo
- the spear. Start the two back motion right before you hit, then
- quickly press LOW PUNCH.
-
-
-
-
- 6
- *Jump Kick - Leg Grab:Jumpkickyouropponentlowandimmediately
- do the leg grab. After starting the jump kick, keep the joystick
- intheforwardposition,soyoucanquicklydothehalf-circle
- motion right after you hit.
- *Jump Kick - Air Throw:Jumpkickyouropponentlowanddeep,then
- immediately do the air throw by repeatedly pressing BLOCK.
- *Teleport Punch - Spear: Teleportpunchyouropponentand
- immediately spear. Thiswillworbestif you catchtheopponent
- in the air with the teleport punch, making it easier to spear them
- they hit ground.
- *Teleport Punch - Leg Grab:Teleportpunchyouropponentand
- immediately do the leg grab. This will work best if you catch the
- opponent in the air with the teleport punch, making it easier to
- leg grab them just as they hit the ground.
- *Turn Around Kick - Teleport Punch - Spear:Doaturnaroundkick
- on your opponent and immediately do the teleport punch. If you
- connectontheteleportpunchthrowthespear,andfinishwithan
- uppercut.
-
-
-
-
-
-
- 7
- _________________________________________________________________
-
- RAIDEN
- *Jump Kick - Body Launch: Jumpkickyouropponentlowand
- immediately do the body launch.
- *Hop Kick/Punch - Body Launch:Hopkick/punchyouropponentinthe
- air and immediately do the body launch.
- *Jump Kick - Lightning:Jumpkickyouropponentlowandimmediately
- dlghtning. Afr starting the jump kck, kephe joystick
- in the down position, so you can quickly do the quarter-circle
- motion right after you hit.
- *Electric Grab - Two Punches - Body Launch:AsRaidenletsgoof
- the opponent after the electric grab, punch twice. This will pop
- them into the air, which can be followed by the body launch.
-
-
- _________________________________________________________________
-
- Rumors, Secrets, and Things to Try
-
-
-
-
-
- 8
-
- _________________________________________________________________
-
- RUMORS AND NEWS
- * Kano Transformations is listed in the game audits menu. It is
- possible then to change into Kano, and there is speculation that
- you may use him with any character.
- * Here are the results of the fighter popularity poll conducted by
- wang@lamar.colostate.edu.Theresultsweresomewhatsurprising.
- Around Seattle, Shang Tsung is by far the most chosen character.
- Look in the audits of any machine and you will see the number of
- times Shang Tsung was chosen is double the amount of the next most
- popular character. Hopefully the random select feature will start
- to make things more interesting.
- 1. Mileena 15%
- 2. Raiden 11%
- 3.Kitana10%
- 4. Liu Kang 10%
- 5.Scorpion10%
- 6. Kung Lao 8%
-
-
-
-
- 9
- 7. Jax 8%
- 8.ShangTsung8%
- 9. Johnny Cage 7%
- 10.Sub-Zero7%
- 11. Reptile 5%
- 12. Baraka 1%
-
-
- _________________________________________________________________
-
- SECRET CHARACTERS
-
-
-
- Congratulations! You Have Found The Passage From The Outworld To The
- Earth Realm. Now You Must Battle With An Undiscovered Warrior From
- Mortal Kombat One. Prepare Yourself To Return To Goro's Lair.
-
- This is the message you are greeted with when you meet the requirement
- to fight Jade or Smoke. Jade is essentially Kitana, although she is
-
-
-
-
- 50
- green and moves twice as fast. She is immune to all missile weapons.
- Smoke is a gray male ninja who has the powers of Scorpion. He moves
- extremely fast, and is constantly emitting smoke, which can be
- distracting. Noob Saibot is an all black male ninja with the powers of
- Scorpion. He is not as fast as Smoke, but still a challenge.
-
- Both Jade and Smoke can be seen in the Living Forest when the look out
- from behind the middle trees. They occasionally drop down during a
- match and give clues on how to reach them. After you win or lose to
- any of the secret characters, you are returned to the Choose Your
- Fighter screen where you may pick another character.
- Smokeclues: Jadeclues:
-
- IAmCalledSmoke IAmCalledJade
- Toasty BeforeThe?
- YouCanStartFindingMe ErmacWho?
- ErmacWho? IWillMeetYouInGoro'sLair
- YouCanNotDefeatMe ChunWho?
- IAmOneOfThree IAmOneOfThree
- Portal RestrictYourself
-
-
-
-
- 1
- IWillMeetYouInGoro'sLair AloneIsHowYouWillFindMe
- MortalKombatOne OneDayWeWillFight!
- ProveYourself BringOnKanoAndSonya!
-
-
- _________________________________________________________________
-
- TO REACH JADE
- * Win one round on the stage directly before the question mark using
- onlyLOWKICK.Thatistheonlyrequirement.Youmaynotpress
- BLOCK.YoumayreachJadeonanyroundofthestage.Unnecessary
- requirementsincludeflawlessvictories,fatalities,andacertain
- number of wins.
-
-
- _________________________________________________________________
-
- TO REACH SMOKE
- *BeonThePortalstage.Youmaybeplayingeitheraoneortwo
- playermatch.
-
-
-
-
- 2
- *Waituntilthefacepopsoutinthelowerrightcornerandsays
- "Toasty!".Thefacewillappearwhenyouuppercutyouropponent,
- oryouropponentuppercutsyou.Thereisnodeterminedwaytoget
- the face to appear more frequently. It can appear a few times
- during a match or not at all.
- * As soon as the face appears, press the start button while holding
- down on the joystick. In a one player game, make sure the start
- buttonpressedisonthesideyouareplayingon.Inatwoplayer
- game, whoever presses their start button first will be the one who
- will fight Smoke.
-
-
- _________________________________________________________________
-
- TO REACH NOOB SAIBOT
-
-
-
- Incredible Winning Streak! A New Warrior Awaits You.
- * Win 50 games in a row. You must fight against another player for
-
-
-
-
- 3
- at least part of the time. If you lose to Noob Saibot, you may
- fight him again by winning just one more game or round. Apparently
- the computer only has 49 wins tracked if you lose to Saibot, so
- you can theoreticly fight him over and over, as long as you lose
- to him. And in case you did not notice, Noob Saibot is actually
- Boon Tobias backwards.
-
-
- _________________________________________________________________
-
- PONG
-
-
-
- You have reached the outer limits of the tournament. Now you both must
- face a challenge from your past.
-
- Pong! First player to seven wins. Pong occurs after 250 matches. This
- might have been reduced in version 3.1.
- _________________________________________________________________
-
-
-
-
- 4
-
- THINGS TO TRY
- * Right after doing the pit fatality uppercut, hold down on both
- joysticks. The body will slowly slip from the spikes and fall to
- the ground.
- * During attract mode, pull down on either joystick to bring up the
- top 15 players.
- * Do Reptile's tongue fatality on The Armory stage and watch the
- floor. This is most likely a glitch and does not involve a secret
- room or character.
- * Random select may be done by pressing up and start from the Choose
- Your FIghter screen. Be sure to have the selector positioned where
- it appears originally.
- * To turn throws off in a two player match, hold down and HIGH PUNCH
- onbothjoysticksafteryouselectyourfighters.Amessagewill
- appearsayingthrowsaredisabled.Other"power-ups"maybe
- possible.
-
-
-
-
-
-
-
- 5
-
- Miscellaneous
-
-
- _________________________________________________________________
-
- FRIENDSHIPS AND BABALITIES
-
-
-
- Instead of finishing your opponent, you have the option to violate the
- spirit of Mortal Kombat and be compassionate. You may either turn them
- into a baby or make friends with them. This is a good way to show
- others what a nice game Mortal Kombat II is.
-
- In order to utilize a friendship or babality, you may not press either
- punch button during the winning round. This would include all normal
- punching moves, as well as all missile weapons involving a punch
- button and a few of Shang Tsung's morphs. Friendships and babalities
- may be done from any distance on the screen. Every fighter has a
-
-
-
-
- 6
- fairly good arsenal without the punch buttons, although this is much
- harder to accomplish against a human opponent. The easiest way to win
- against the computer without the punch buttons is with a jump-kick
- pattern.
-
-
- CHP VERSION INFORMTON
-
-
-
- To date there have been three major release versions of MKII: version
- 1.1, 2.1, and 3.1. With each release more and more things are added, a
- trend that will hopefully not be going on very much longer. You can
- find out which version you are playing on by turning the machine off
- and back on again. Remember, this guide is written for the most
- current version of the game. If you are playing on an older version,
- have the owner contact Midway to get the newer chips. The following is
- a basic summary of differences in each version.
- *Version 1
- +Firstversionreleasedtothepubliceventhoughunfinished.
-
-
-
-
- 7
- +Containedalmostallmovesbutnotmanyfatalities.
- +KintaroandShaoKahnverydifficulttobeat.
- +NogameendingafterbeatingShaoKahn.
- +Baraka'sbladeswipehadnosound.
- +ShangTsunghadtheceilingwalkbug.
- + Could beat Kintaro by just punching the entire match.
- *Version 1.4
- + Mileena's ground roll move added.
- + Kung Lao's aerial kick added.
- + Sub-Zero could do the first part of the freeze-uppercut
- fatalityduringthematch.
- +Dangerindicatoradded.
- +Thisversioncontainedmanybutnotallaspectsofversion
- 2.1.Sinceversion1.4wasnotwidelycirculated,those
- changeswillbelistedunderversion2.1.
- *Version 2.1
- +First"official"releaseversion.
- +Introtextslightlychanged.
- +Reptile'sslideadded.
- + Ending story and credits added.
-
-
-
-
- 8
- mputer intelligence improved.
- + Nearly all fatalities were added.
- + Friendships and babalities were added.
- + The pit/spike fatality was added.
- + Smoke and Jade were added.
- + Kintaro and Shao Kahn easier to defeat.
- +CouldkeepKintaroandShaoKahnupinthecornerbyusing
- repeated punches.
- + Could crash the game through baby brutalization.
- + Doing Shang Tsung's soul stealing fatality against Jax could
- sometmes cash gme.
- *Version 3.1
- + More amounts of blood added.
- + Dead Pool fatality added.
- + Noob Saibot added.
- +Raiden'ssuperuppercutfatalityadded.
- + Kung Lao's friendship added.
- + Pictures of the creators added after the credits.
- + Generation X and DCS ads added.
- + Comic and CD offer shows picture of CD.
-
-
-
-
- 9
- nceased.
- + Computer has ability to do missile weapons in the air.
- + Multiple babality problem fixed.
- + Repeated punches in the corner fixed.
- + Kitana's multiple fan lifts in the corner fixed.
- + Sub-Zero freeze - punch - freeze - punch. fixed.
-
-
- _________________________________________________________________
-
- Character Endings
-
-
- _________________________________________________________________
-
- END MESSAGES
- WhoIsSmokeWhereIsSonya?
- WhoIsJadeWhereIsKano?
- FriendshipWhereIsGoro?
- Babality?
-
-
-
-
- 60
- CeamrOdseNtoExits (ErmacDoesNotExist)
- EmroBatmokOtMeok (MoreKombatToKome)
- SruepGhihMiptac (SuperHighImpact)
- Three Rae On Stniiiaamel (There Are No Animalities)
- *
- _____________________________________________________________
-
- LIU KANG(HOSUNGPAK)
-
- With his Shaolin temple in ruins, Liu Kang journeys into the
- Outworld,entersShaoKahn'stournamentandunleashesafurythat
- does not end until the defeat of Shao Kahn. Liu Kang then returns
- to the seclusion of his Shaolin temple. He pays his respects to
- his lost brothers and finally realizes that the events which have
- taken place were all fulfillment of his destiny.
- *
- _____________________________________________________________
-
- KUNG LAO(ANTONYMARQUEZ)
-
-
-
-
-
- 1
- AformerShaolinMonkalongsideLiuKang,KungLaoalsogrieves
- thelossoftheirShaolinbrothers.Herealizesthathisultimate
- fatelieswithinthedarkrealmoftheOutworld.Hedefeatshis
- Outworldopponentsuntilheemergesthesupremechampion.Withhis
- strength and spirit in complete alignment he finally avenges the
- death of his great ancestor. Although his greatest challenges lie
- ahead.
- *
- _____________________________________________________________
-
- JOHNNY CAGE(DANIELPESINA)
-
- After disappearing from the set of his latest movie, Cage finally
- resurfaces. He used all his knowledge and experiences as a fighter
- to end the Outworld menace. Now heralded as a true hero, Cage
- receives the respect he rightfully deserves. He also gets his
- inspiration for the sequel to his blockbuster movie Mortal Kombat.
- MK II is released and quickly becomes the greatest motion picture
- event of all time. Cage realizes that MK III is inevitable.
- *
-
-
-
-
- 2
- _____________________________________________________________
-
- REPTILE(DANIELPESINA)
-
- Reptile has always loyally served as Shang Tsung's protector.
- While maintaining a very low profile in the first tournament he
- discovered Tsung's plot to force the remaining members of his near
- extinct race into slavery under Shao Kahn's rule. Reptile then
- devises a plan of his own. He enters the Outworld tournament,
- defeats Shao Kahn and turns against Shang Tsung, ending his
- master's scheme. Now his race can live on in their own peaceful
- existence.
- *
- _____________________________________________________________
-
- SUB-ZERO(DANIEL PESINA)
-
- When Sub-Zero failed to return from the Shaolin tournament and
- rumor Shang Tsung's survival reached the LnKui clan, they
- immediately sent another assassin to complete the task. This new
-
-
-
-
- 3
- warrior is actually the younger brother of the original Sub-Zero.
- He enters the outworld contest and accomplishes his task. He
- learns of Scorpion's foul vendetta against his brother but will
- never know why his life was spared. Perhaps a third tournament is
- in his future?
- *
- _____________________________________________________________
-
- SHANG TSUNG(PHILLIPAHNM.D.)
-
- Shang Tsung not only turns against and defeats both Kintaro and
- Shao Kahn, he also takes over their rule of the Outworld. With
- Shao Kahn's armies at his command, he finally unbalances the
- Furies, and weakens the dimensional gates between the Outworld and
- the Earth Realm. Along with his elite group of sorcerers he uses
- this weakness to march a never ending horde of demons into the
- earth and doom its inhabitants to eternal darkness. Have a nice
- day.
- *
- _____________________________________________________________
-
-
-
-
- 4
-
- KITANA(KATALINZAMIAR)
-
- Through her years of working as an assassin, Kitana has learned
- many secrets, especially about her own past. She finds that
- Mileena is not her twin but a grotesque clone created by Shang
- Tsung. She learns that her parents were former rulers of the
- Outworld overthrown by Shao Kahn. Determined to take back what is
- rightfully hers she must defeat Kahn himself. She does so by
- entering the tournament. She retakes her parents' castle and
- restores the Outworld back into a realm of nobility.
- *
- _____________________________________________________________
-
- JAX(JOHNPARRISH)
-
- Jax finds Sonya held captive alongside their arch enemy Kano. Her
- only chance of escape is by Jax entering Shao Kahn's contest. With
- fierce determination he catches the Outworld warriors off guard
- and wins the tournament bringing Shao Kahn's rule to a crashing
-
-
-
-
- 5
- halt. During the chaos that follows, Jax and Sonya escape through
- the dimensional gate from which they entered. Kano once again
- eludes capture but Jax and Sonya know they will cross paths with
- him in the future.
- *
- _____________________________________________________________
-
- MILEENA(KATALINZAMIAR)
-
- Once thought to be Kitana's twin sister, Mileena is actually a
- grotesque clone created by Shang Tsung. With Shao Kahn suspicious
- of Kitana's motives, Mileena seizes the opportunity to attack Kahn
- and his minions. Caught off guard they are no match for Mileena's
- speed. She wins the tournament and together with her secret
- companion, Baraka, they rule the world as King and Queen.
- *
- _____________________________________________________________
-
- BARAKA(RICHARD DIVIZIO)
-
-
-
-
-
- 6
- Known for his unpredictable actions and wild fits of anger, Baraka
- goes on a rampage. After defeating the earth warriors he attacks
- Shang Tsung, Kintaro and finally Shao Kahn himself. After
- defeating Shao Kahn, Baraka's race of mutants arise from the
- wastelands and rebel against what is left of Kahn's army. They
- eventually win and the Outworld comes under the rule of King
- Baraka.
- *
- _____________________________________________________________
-
- SCORPION(DANIELPESINA)
-
- Upon learning of Sub-Zero's reappearance, Scorpion enters Shao
- Kahn's tournament. He witnesses Sub-Zero spare the life of an
- opponent and realizes that this is not the same Sub-Zero who
- murdered him so long ago. He lets the ninja live and goes on to
- defeat the Outworlders in their unholy contest. With the defeat of
- Shao Kahn, Scorpion discovers a new purpose for his existence. He
- becomes the guardian of the new Sub-Zero to atone for murdering
- his older brother and in preparation for a third tournament.
-
-
-
-
- 7
- *
- _____________________________________________________________
-
- RAIDEN (CARLOSPESINA)
-
- Familiar with Shang Tsung's lies and Shao Kahn's brutality, Raiden
- accepts their challenge to compete in an Outworld tournament. He
- is well aware of their scheme to unbalance the Furies and invade
- the Earth Realm. Raiden vows to use all his might to end their
- treachery. Winning the tournament Raiden destroys Shao Kahn and
- all his minions. He also destroys the dimensional gates which
- would have been their passageway to the Earth Realm.
-
-
- _________________________________________________________________
-
- Offers From Midway
-
-
- _________________________________________________________________
-
-
-
-
- 8
-
-
-
- Mortal Kombat II Collectors Edition Comic Book and Compact Disc
- *MK 2 Compact Disc$12.45
- *MK 2 Comic Book $5.00
- *MK 1 Comic Book $3.00
- Mortal Kombat II
- 1340 W. Irving Park Rd. Suite 414
- Chicago, IL 60613
-
-
-
- Checks Payable to Midway Manufacturing. 6-8 weeks for delivery.
- Expires Feb 22, 1995
- _________________________________________________________________
-
- Credits & Thanks
-
-
-
-
-
-
- 9
- _________________________________________________________________
-
-
-
- The MKII FAQ is the result of the collective effort of the people
- associated with Internet. They are the ones who receive the credit for
- most information found in this guide. The FAQ should be FREELY
- distributed and copied, and should not be sold for profit under any
- circumstances. Thanks to everyone who contributed, and thanks to all
- those who contributed whose names are not on this list.
- *SpencerOlson--olsospe@elof.iit.edu
- *MatthewAWallace--mwallace@ucscb.ucsc.edu
- *HenryTam--ctam@nodisk.webo.dg.com
- *CommanderSucheski--ajs174@psu.edu
- *IceBreaker--rabulon@csupomona.edu
- *ChrisCaniano--v096mhqb@ubvmsb.cc.buffalo.edu
- *MartyGeier--mg58@andrew.cmu.edu
- *RichardChao--rc4t+@andrew.cmu.edu
- *MichaelKraft--empire@eden.rutgers.edu
- *EricHolma--spam@ccs.neu.edu
-
-
-
-